What we're building next.
Our roadmap is public. What's in progress, what's next and what we're exploring — with real progress instead of marketing fog.
In development
Engine-side species relations
Avoid/Attract rules evaluated directly by the engine renderer — live preview without re-scattering.
Water surface baking v2
Faster, more robust shoreline detection when baking scatter around water bodies.
Unreal Engine 5.6 support
Full compatibility with UE 5.6 including the new foliage pipeline.
Up next
Path Scatter
Scatter assets along splines — fences, road edges and river banks in one stroke.
Physics Drop
Drop props with physics and let them settle naturally — simulated right in the editor.
Preset sharing
Share species and tool presets as files and version them across your team.
Exploring
Blender bridge
Export Numivo layouts to Blender and sync them back.
Linux support (Unity)
Ship the Unity package for Linux editors as well.
This roadmap shows intent, not promises — order and scope can change. Your feedback shapes it:
Join the discussion on Discord