Every feature. Explained in depth.

Six production tools, one shared core. See live what each of them does, and why they feel native inside your engine.

Tool 01

Surface Scatter

Paint thousands of assets onto any surface in seconds. The scatter thinks in species: trees avoid rocks, mushrooms seek trunks. Physically plausible instead of random.

  • Density, slope and height masks per species
  • Avoid/Attract relations between asset groups
  • Drag painting with wheel resize and pressure modes
  • GPU instancing: 0.4 ms per brush stroke
SPECIES · PINE DENSITY SLOPE MASK · 35°
Live demo · animated in your browser

Tool 02

Mesh Blending

Rocks, props and architecture melt right into the terrain. The transition is computed in the material. No geometry changes, no seams, even in close-ups.

  • Pixel-perfect normal and albedo transitions
  • Works with Nanite and standard meshes
  • Blend distance and falloff per object
  • Zero runtime cost, bakes into standard materials
BLEND DISTANCE
Live demo · animated in your browser

Tool 03

Smart Grids

Modular building at full speed: rectangular, circular, polygonal and hex layouts project onto any surface and respect your masks.

  • Rectangle, circle, polygon (adjustable sides) and hex
  • Incremental rotation and per-cell offset
  • Projection onto terrain, meshes and splines
  • Masks cut cells cleanly
SHAPE · HEX SPIN · 15°/STEP PROJECT · TERRAIN
Live demo · animated in your browser

Tool 04

Measure & Verify

Metric-perfect gameplay spaces: distances, minimum clearances and numeric entry with snapping. Every guide vanishes without residue when you leave the tool.

  • Point-to-point, chained and minimum-distance modes
  • Snapping to vertices, edges and grid
  • Numeric entry with comma or dot as decimal separator
  • Named measurement list with export
4,25 m MEASURE SNAP · VERTEX ✓ MIN DIST · 3,00 m
Live demo · animated in your browser

Tool 05

Content Browser

A million assets, zero stutter. Virtualized results, instant thumbnails and AI tagging that finds “mossy cliff” before you finish typing.

  • Virtualized grid, consistently smooth at 60+ FPS
  • Local thumbnail cache with background pipeline
  • AI-generated tags for up to 3,500 assets/month (opt-in)
  • Direct drag & drop into scatter species
🔍 mossy cliff… 1.024.331
Live demo · animated in your browser

Tool 06

Performance by Design

Numivo is built like a game, not like a tool: GPU-first, memory-lean, and with zero runtime footprint in your shipped build.

  • < 150 MB RAM in typical scenes
  • All heavy paths on the GPU
  • Bakes to native engine primitives
  • Editor stays responsive, guaranteed
BRUSH LATENCY 0.4 ms EDITOR FPS 120 RAM FOOTPRINT 142 MB ASSETS PLACED / SECOND
Live demo · animated in your browser

Convinced? Installed in minutes.