Everything that shipped.

Every version, every change, chronological and honest. New, Improved and Fixed, the way good patch notes should read.

v1.4.0

“Gridwork”
  • NewGrids tool: rectangle, circle, polygon and hex layouts with masks, incremental rotation and surface projection
  • NewNumeric entry accepts comma as decimal separator everywhere (numpad-friendly)
  • ImprovedContent browser thumbnails stream in faster in the background
  • FixedScatter baking around water bodies on steep shorelines
More details

The grids tool grew out of a single request: build a plaza without placing 200 tiles by hand. It now covers rectangles, circles and polygons with an adjustable side count (six sides give you hexagons) and projects onto any surface, with masks cutting cells cleanly at the edges.

v1.3.0

“Species”
  • NewSpecies grouping: bundle assets into groups with their own clustering rules
  • NewAvoid/Attract relations between species (proximity masks)
  • ImprovedReworked scatter controls with drag painting and wheel resize
  • ImprovedSliders respond with Ctrl/Shift speed modifiers
More details

Species turned scatter from a random sprinkler into something that understands your scene. Avoid and Attract relations mean mushrooms cluster at trunks while paths stay clear, without a single manual placement.

v1.2.0

“Million”
  • NewContent browser for 1,000,000+ assets: virtualized results and local index
  • NewThumbnail pipeline with persistent cache
  • NewAI tagging (opt-in)
  • ImprovedSignificantly lower memory use with large libraries
More details

The content browser was rebuilt from the ground up around a local index. Results are virtualized, thumbnails stream in from a background pipeline, and the whole thing stays smooth well past a million entries.

v1.1.0

“Measure twice”
  • NewMeasure tool: point-to-point, chains and minimum distances with snapping
  • NewNamed measurement list with numeric entry
  • ImprovedGuides vanish without residue when leaving the tool
  • FixedEditor overlay stability when switching viewports
More details

Measuring used to mean leaving the editor. This release brought point-to-point, chained and minimum-distance modes with snapping to vertices, edges and the grid, plus guides that disappear the moment you switch tools.

v1.0.0

Launch
  • NewFirst full release for Unreal Engine 5.3+ and Unity 2022 LTS+
  • NewSurface Scatter with density, slope and height masks
  • NewMesh blending with adjustable blend distance
  • NewShared core: presets transfer between both engines
More details

The first stable release after eight months of beta feedback. Surface scatter and mesh blending shipped for both engines on a shared core, so presets move between Unreal and Unity untouched.

v0.9.0

Public Beta
  • NewFirst public beta for Unreal Engine
  • NewBasic scatter and blend prototype
  • NewFeedback program launched with 200 testers
More details

The first public beta went out to 200 testers. Rough around the edges, but the core idea was already there: scatter that respects slope and height instead of sprinkling at random.