What we're building next.

Our roadmap is public. What's in progress, what's next and what we're exploring — with real progress instead of marketing fog.

In development

Engine-side species relations

Avoid/Attract rules evaluated directly by the engine renderer — live preview without re-scattering.

Target: Q3 2026

Water surface baking v2

Faster, more robust shoreline detection when baking scatter around water bodies.

Target: Q3 2026

Unreal Engine 5.6 support

Full compatibility with UE 5.6 including the new foliage pipeline.

Target: Q3 2026
Up next

Path Scatter

Scatter assets along splines — fences, road edges and river banks in one stroke.

Target: Q4 2026

Physics Drop

Drop props with physics and let them settle naturally — simulated right in the editor.

Target: Q4 2026

Preset sharing

Share species and tool presets as files and version them across your team.

Target: Q4 2026
Exploring

Blender bridge

Export Numivo layouts to Blender and sync them back.

No date yet

Linux support (Unity)

Ship the Unity package for Linux editors as well.

No date yet
This roadmap shows intent, not promises — order and scope can change. Your feedback shapes it: Join the discussion on Discord