Every feature. Explained in depth.

Six production tools, one shared core. See live what each of them does — and why they feel native inside your engine.

Tool 01

Surface Scatter

Paint thousands of assets onto any surface in seconds. The scatter thinks in species: trees avoid rocks, mushrooms seek trunks — physically plausible instead of random.

  • Density, slope and height masks per species
  • Avoid/Attract relations between asset groups
  • Drag painting with wheel resize and pressure modes
  • GPU instancing — 0.4 ms per brush stroke
SPECIES · PINE DENSITY SLOPE MASK · 35°
Live demo · animated in your browser

Tool 02

Mesh Blending

Rocks, props and architecture melt seamlessly into the terrain. The transition is computed in the material — no geometry changes, no seams, even in close-ups.

  • Pixel-perfect normal and albedo transitions
  • Works with Nanite and standard meshes
  • Blend distance and falloff per object
  • Zero runtime cost — bakes into standard materials
BLEND DISTANCE
Live demo · animated in your browser

Tool 03

Smart Grids

Modular building at full speed: rectangular, circular, polygonal and hex layouts project onto any surface and respect your masks.

  • Rectangle, circle, polygon (adjustable sides) and hex
  • Incremental rotation and per-cell offset
  • Projection onto terrain, meshes and splines
  • Masks cut cells cleanly
SHAPE · HEX SPIN · 15°/STEP PROJECT · TERRAIN
Live demo · animated in your browser

Tool 04

Measure & Verify

Metric-perfect gameplay spaces: distances, minimum clearances and numeric entry with snapping. Every guide vanishes without residue when you leave the tool.

  • Point-to-point, chained and minimum-distance modes
  • Snapping to vertices, edges and grid
  • Numeric entry — comma or dot as decimal separator
  • Named measurement list with export
4,25 m MEASURE SNAP · VERTEX ✓ MIN DIST · 3,00 m
Live demo · animated in your browser

Tool 05

Content Browser

A million assets, zero stutter. Virtualized results, instant thumbnails and AI tagging that finds “mossy cliff” before you finish typing.

  • Virtualized grid — consistently smooth at 60+ FPS
  • Local thumbnail cache with background pipeline
  • AI-generated tags for up to 3,500 assets/month (opt-in)
  • Direct drag & drop into scatter species
🔍 mossy cliff… 1.024.331
Live demo · animated in your browser

Tool 06

Performance by Design

Numivo is built like a game, not like a tool: GPU-first, memory-lean, and with zero runtime footprint in your shipped build.

  • < 150 MB RAM in typical scenes
  • All heavy paths on the GPU
  • Bakes to native engine primitives
  • Editor stays responsive — guaranteed
BRUSH LATENCY 0.4 ms EDITOR FPS 120 RAM FOOTPRINT 142 MB ASSETS PLACED / SECOND
Live demo · animated in your browser

Convinced? Installed in minutes.