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  <title>Numivo Blog</title>
  <link>https://www.numivo.org/blog</link>
  <description>Product updates, tutorials and engineering insights from the Numivo team.</description>
  <language>en</language>
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    <title>Introducing Numivo — level design tools that feel native</title>
    <link>https://www.numivo.org/blog/introducing-numivo</link>
    <guid>https://www.numivo.org/blog/introducing-numivo</guid>
    <pubDate>Mon, 20 Jul 2026 09:00:00 GMT</pubDate>
    <description>Why we built a scatter, blending and measuring toolkit that lives inside Unreal Engine 5 and Unity instead of next to them.</description>
    <category>Product Updates</category>
  </item>
  <item>
    <title>How to scatter rocks in Unreal Engine 5 — fast, believable, performant</title>
    <link>https://www.numivo.org/blog/scatter-rocks-ue5</link>
    <guid>https://www.numivo.org/blog/scatter-rocks-ue5</guid>
    <pubDate>Sat, 18 Jul 2026 09:00:00 GMT</pubDate>
    <description>A practical UE5 scattering workflow — density painting, slope masks, species rules and clustering — that stays performant because everything bakes to instances.</description>
    <category>Tutorials</category>
  </item>
  <item>
    <title>Zero runtime cost: how Numivo bakes everything to native engine assets</title>
    <link>https://www.numivo.org/blog/native-assets</link>
    <guid>https://www.numivo.org/blog/native-assets</guid>
    <pubDate>Wed, 15 Jul 2026 09:00:00 GMT</pubDate>
    <description>The architecture decision behind Numivo — why every scatter, blend and grid becomes a plain engine asset, and what that means for your builds, your repo and your team.</description>
    <category>Tutorials</category>
  </item>
  <item>
    <title>From beta to v1.4 — everything that shipped this year</title>
    <link>https://www.numivo.org/blog/changelog-roundup-v14</link>
    <guid>https://www.numivo.org/blog/changelog-roundup-v14</guid>
    <pubDate>Sun, 12 Jul 2026 09:00:00 GMT</pubDate>
    <description>A tour through Numivo's release history — Smart Grids, species relations, the 1M-asset content browser, and the small fixes that made daily work smoother.</description>
    <category>Product Updates</category>
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